Lina Sidorova
Lina Sidorova
Concept Artist and Illustrator | CEO of CG LAB School
Worldwide, United States

Summary

Promotional & marketing art, matte paintings, illustrations, and concepts for such games as Armored Warfare, Warface, Skyforge, Archeage, Dragon Nest and others.

CG LAB - my online school offering professional 2D&3D courses for game dev with mentorship from industry experts: digital painting and character illustration, game graphics, UI, matte painting, photobashing, 3D, human anatomy.
Founded in 2018, language: Russian.
https://cglab.pro/
https://www.artstation.com/cglab

Skills

Concept ArtEnvironment DesignMatte PaintingArchitectural DesignBook Cover Illustrationgame artfantasy

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
SketchUp
SketchUp
Keyshot
Keyshot
3DCoat
3DCoat
Octane Render
Octane Render
Gravity Sketch
Gravity Sketch
Alchemy
Alchemy
Medium by Adobe
Medium by Adobe
MasterpieceVR
MasterpieceVR

Experience

  • CEO at CG LAB School
    Moscow
    January 2018 - Present

    I am the founder of the online digital painting school CG LAB. https://cglab.pro/

    There are a lot of courses, and I am the author and teacher at "Environment Concept Art, Matte Painting and 3D for 2D" and "Digital Painting: Basics".

    In this first course, I teach students how to draw landscape sketches, apply tone, light, color, and how to use matte painting and 3D packages in their workflow. They can also learn how to draw simple objects from zero to hero in Photoshop in the second course.

    You can check my students' results from these courses here: https://www.artstation.com/linasidorova/collections/749186

  • Art Teacher at Scream School
    Moscow, Russia
    October 2014 - Present

    I teach students on my personal offline course "Matte Painting" how to make landscape sketches, apply tone, light, color, and how to use Matte Painting in their workflow.

  • Senior 2D Artist at Mail.Ru Group
    Moscow, Russia
    November 2011 - July 2015

    I worked at Mail.Ru Group HQ in Games Marketing Department and was responsible for the creation of cover art, promotional & marketing art, matte paintings, illustrations, and concepts for such games as:

    Armored Warfare (Obsidian & Mail.Ru, promo art)

    Warface (Crytek & Mail.Ru, key art, promo art)

    World of Speed (Slightly Mad Studios & Mail.Ru, key art, promo art)

    Perfect World (Perfect World Entertainment & Mail.Ru, marketing art, matte painting for TV advertisement)

    Skyforge (Obsidian & Mail.Ru, promo art)

    Archeage (XL Games & Mail.Ru, promo art)

    Strife (S2 Games & Mail.Ru, promo art)

    Allods Online (Mail.Ru, promo art)

    Dragon Nest (Eyedenity Games & Mail.Ru, promo art)

    Juggernaut (Mail.Ru, promo art)

  • Senior 2D Artist at Drimmi
    Moscow, Russia
    June 2011 - November 2011

    I was responsible for in-game art (environments, characters, UI), promo art and art quality control during my work on "Gone Fishing" game.

  • 2D Artist at PlayFlock
    Moscow, Russia
    August 2010 - January 2011

    I produced a lot of in-game art for different browser/social games.

  • Concept Artist at Digital Worlds J.S.C.
    Moscow, Russia
    April 2010 - June 2010

    I created some concepts and UI art for Alvegia Online MMO.

  • Freelance Artist at Trading Card Game Berserk
    Moscow, Russia
    June 2009 - January 2010